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Ryū Risto

11
Posts
24
Following
A member registered Sep 24, 2020

Recent community posts

Amazing work so far! It may be a good idea to mirror the gui horizontally during Joseph’s scene, as the character prompt covers half of his facial expression. Just put the menu on the left, and the prompt on the right and it should look fine.

For some reason the game keeps autosaving without a stop. It’s constantly hogging my CPU, and if I try to open the list of autosaves, it locks the whole game up. Any way to fix this?

The 3D map that has been used for the backgrounds looks really good. If it is available anywhere, it would be nice to explore it in VR!

The way Rune is drawn, I think glasses would really suit him visually

I’m on the last week or so of Darius’ route, and I must admit that the way that route is set up gives a great opportunity for an alternative sub-route where Spencer joins MC and Darius in a love triangle. Considering how much he still cares it did feel kind of sad that inviting him along isn’t an option! x3

One rather small thing that would also be great: An option to be able to choose your man’s outfit on some occasions! Some combinations look quite well on them and it would be great to be able to see them more!

It appears that Darius’s route is quite broken on day 28 There’s a lot of errors regarding displayables being unable to be chosen

Hiro is absolutely precious!

I just didn’t expect that I would be both happy to find out and not happy to find out like that at the same time

All the stories are overall well written, keep it up!

Holy shit, Jay is just so incredibly and positively gay! The way he has been written so far? And with all that background lore dropped in Tai’s route? Our blueberry-cream companion deserves a full route of his own!

From curiosity I’ve rummaged through the game code a bit, and I didn’t expect the game to consider that the player may have 50 affection with Rhot before meeting Xeroth. What is the intentional way to have that much in such a seemingly short time?

How are you supposed to get past fire geckos? They hit at least 20 each, give you at least 15 fire damage per turn, and then you either discard items due to curses or take additional damage. Fire damage imo should be blockable, and then the remainder would be put as a DoT. Also would be better if you could activate the curse effect immediately, as there is not a good counter that I found.

Any plans on allowing the player to get handsy themselves? The animations are fine and all, but being able to do some things yourself would make the experience even better!